DEV -
MENU -
GAMEPLAY -
TRACKS
Note that not all of the info shown here is complete by nature of being an incomplete game.
Even I don't know all the stuff I need to do!
KEEP MOVING is a speed platformer game where you try to get to the end of a series of "stages" as fast as you can.
It's gonna have some nifty audio-visual stuff in it. Hopefully.
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Unstarted. |
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Started. |
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Mostly feature complete. |
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Data exportable |
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Finished! |
Animation maker |
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Level Maker |
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Audiovisual... charting? i guess? Cue visual and haptic events based on the audio, plus probably some audio intro/loop/outro silliness. |
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File Editor probably Also: creating and reading files |
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Unstarted. |
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Started. |
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Mostly finished, not significantly tested. |
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Finished! |
PLATFORM MECHANICS I still need to figure out a lot of the gameplay. There's a high chance mechanics get changed up or removed or whatever. As a result, all the game mechanics are gonna be unspecified as I work on them individually. |
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Collision cycle check collisions by doing incremental movement |
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Entity System Audiovisual objects, decals, enemies, triggers |
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Unstarted. |
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Exists conceptually |
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Song demo, gimmick coded |
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Level designed |
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Audiovisual complete - playtesting |
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Finished! |
NOTE: Currently dependent on Gameplay. Like yeah I gotta do a lot more gameplay mechanics before I can do any of this. AND the dev tools.
TUTORIALS | |
Track 0:0 Basic tutorial |
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Track 0:1 Gimmickless level |
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VOLUME 1 | |
Track 1:1 |
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Track 1:2 |
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Track 1:3 |
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Track 1:4 |
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Track 1:5 |
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Track 1:6 |
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