DEV -
MENU -
GAMEPLAY -
TRACKS
Note that not all of the info shown here is complete by nature of being an incomplete game.
Even I don't know all the stuff I need to do!
KEEP MOVING is a speed platformer game where you try to get to the end of a series of "stages" as fast as you can.
It's gonna have some nifty audio-visual stuff in it. Hopefully.
Unstarted. | |
Started. | |
Mostly feature complete. | |
Data exportable | |
Finished! |
Animation maker | |
Level Maker | |
Audiovisual... charting? i guess? Cue visual and haptic events based on the audio, plus probably some audio intro/loop/outro silliness. | |
File Editor probably Also: creating and reading files |
Unstarted. | |
Started. | |
Mostly finished, not significantly tested. | |
Finished! |
PLATFORM MECHANICS I still need to figure out a lot of the gameplay. There's a high chance mechanics get changed up or removed or whatever. As a result, all the game mechanics are gonna be unspecified as I work on them individually. | |
Collision cycle check collisions by doing incremental movement | |
Entity System Audiovisual objects, decals, enemies, triggers |
Unstarted. | |
Exists conceptually | |
Song demo, gimmick coded | |
Level designed | |
Audiovisual complete - playtesting | |
Finished! |
NOTE: Currently dependent on Gameplay. Like yeah I gotta do a lot more gameplay mechanics before I can do any of this. AND the dev tools.
TUTORIALS | |
Track 0:0 Basic tutorial | |
Track 0:1 Gimmickless level |
VOLUME 1 | |
Track 1:1 | |
Track 1:2 | |
Track 1:3 | |
Track 1:4 | |
Track 1:5 | |
Track 1:6 |